Physics Objects Dropper in Editor - Enviroment Tools For Unity

POD Environment Tool turns repetitive scene assembly into a fast, creative process. It is a Unity Editor extension designed for environment artists, level designers, technical artists, and indie developers who need believable, physics-driven results without wasting time on manual placement. Paint thousands of props in minutes, create structured arrays of assets, or drop prefabs into the scene and watch physics generate organic piles and natural variation. Once satisfied, bake the results and keep building.

You can quickly create dense natural environments, cluttered interiors, destructible battlefields, or rapid blockouts for level design reviews. The tool offers flexible modes: Paint for brush-based placement, Grid for structured layouts, Physic Rain for physics-driven scattering, and Set Physics to apply or remove rigidbody simulation on any objects. The outcome is always fast, natural, and easy to control.

Click on the link below to watch the full video of this product.

Youtube - Grid Wall

Why you’ll love it

  • Work faster with brush painting and one-click grids instead of endless manual placement.

  • Add controlled randomness with scale, rotation, spacing, and offsets for variety.

  • Use real physics to create believable piles and collisions, then bake them into static geometry.

  • Intuitive interface with previews, grouping, and non-destructive workflows.

  • Built on Unity’s standard colliders and rigidbodies for reliability.

Key Features

  • Three placement modes: Paint, Grid, and Physic Rain, all with preview and bake options.

  • Set Physics to simulate and settle objects naturally, then commit or revert.

  • Group Spawn for clean hierarchy organization and easy mass edits.

  • Adjustable density, spacing, offsets, random rotation, and scale.

  • Presets for foliage, rocks, debris, and other common environment tasks.

  • Compatible with terrains, meshes, and custom geometry with colliders.

Examples of use

  • Paint forests, grass, and rocks across terrain in minutes.

  • Drop rocks or debris with physics for realistic cliffs, caves, or collapsed structures.

  • Spawn wreckage to create believable battle aftermath scenes.

  • Prototype levels quickly with grids and clutter props, then refine with physics.

  • Fill urban scenes with props and add fallen items for natural storytelling.

  • Create cinematic piles of broken objects or scattered props for cutscenes.


Programmer: Mohammad Mahdi Raisi




POD Environment Tool for Unity lets artists and developers paint, scatter, and simulate 3D assets with physics precision for fast, realistic level design.

Extended Use License
$19.99
License: Extended Commercial License
Stock Assets

For use on an unlimited number of commercial projects with no limits on sales or views.

Learn More
Files (2)
POD_EnviromentTools_byGridWall
unitypackage /
1.5 MB
ReadMeFirst
pdf /
470 KB